Following a taste of world peace thanks to Pokémon Go, it's undeniable that the creature-catching series stands as one of the most popular gaming titles around. The iconic Pikachu is every bit as famous as Disney's mascot, if not more so. The ongoing frenzy surrounding trading card values ensures near-daily Pokemon headlines. You'd be difficult to find a Pokémon game that didn't sell at least a few million units. Remarkably, fan-made Pokémon games go viral annually.
Yet despite that ubiquity and fame, there are still Pokémon games that remain underappreciated. These are titles that didn't get their fair shake, or were buried by the hype of the core series. These are Pokémon games stuck on ill-fated consoles or online offerings, or were early forays onto new mediums. Frequently, they are Pokémon games that might have blossomed if they ever got sequels or modern remakes. Considering these factors, this list will not be yet another reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Still, you may already know about these Pokémon games. So, before rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, shall we?
Pokémon Ranch: The Chill Precursor
An excessive number of Pokémon games emphasize the combat aspect of the series, and not nearly enough of them highlight the ordinary aspects that would come with living with a pet. Admittedly, there are small features like these in modern games—players may play with your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to store monsters from different games. Critical reception from its launch said Ranch was a bad if not truly ugly game. It's not my goal to dispute these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a farm where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of living your life with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its complete potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life simulation.
Ranch came out well before Stardew Valley sparked the lasting craze of cozy games. It was before the proliferation of passive games, and the Let's Play popularization of watching games you aren't actively controlling. Many never realized that Ranch's concept to watch your critters as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so extraordinary, there's a Twitch stream focused on broadcasting the game 24/7. The individual who operates the channel maintains that, after almost twenty years of playing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokémon Duel: The Tactical Board Game Lost
Did you know that Pokemon once had an official tabletop game with miniatures? Pokemon Duel was the 2016 effort to adapt the physical experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium phone games. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new pieces.
These poor design choices masked a sad truth: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I adored and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and content in general," a user declared. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."
Unfortunately, Duel's early release was marred by connectivity problems. Bugs, alongside Duel's predatory business model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unique board structure made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a daunting eyesore.
Pokémon: Magikarp Jump: The Silly Gem
Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so absurd, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the core series would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when 2026 GOTY season arrives.
With dozens of core games and spin-offs, chances are that I didn't mention that one Pokémon game you totally love but argue that too few people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball with affection despite argu